Archive for Blog
Face Tracking Research – DroidDoes.com
Last spring one of the guys on the team whipped up a fun little Flash game that used motion tracking (via frame-differencing) to have a boxing glove follow the user’s hand around the screen, batting away hamburger projectiles. It was cute and fluffy, but kept messing up whenever the user moved their head or talked, [...]
Read moreThe Junkyard Jumbotron
This is great. I’ve been thinking for a while about how to use the silly little Augmented Reality markers (that I hate) in a different way, and this new video out of MIT looks like they’re heading down the same path. Since the purpose of the AR tag is to provide a physical basis for [...]
Read moreBuilding a Social Media Listening Platform from scratch
The brief from management was to build a system capable of collecting brand mentions from all over the web, organizing and analyzing them, and then displaying them on an interface that we could distribute to our clients and account managers. Mcgarrybowen needed its very own Social Media Listening Platform.
Read morePlaying with batteries on an iPad
Fun! Throw some batteries on your iPad and see what happens. Things I found out: The batteries would all transmit the touch from my finger to the screen, even if I touched through the plastic coating. Balancing the D up on its positive terminal had the best effect. Most of the time it would just [...]
Read moreTip: Use AS3′s Histogram() method for color averaging
For several of my projects, I’ve been reusing the same simple method of finding the average color of a region, based on an often-used technique of looping over each pixel, grabbing the pixel’s color using BitmapData.getPixel(x,y), and bit-shifting the results to arrive at the individual color sums. Great, I thought. No need to ever revisit [...]
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